Rules of the game
The court
A volleyball court is 18 m (59 ft) long and 9 m (29.5 ft)
wide, divided into 9 m × 9 m halves by a one-meter (40-inch) wide net. The top
of the net is 2.43 m (7 ft 11 5/8 in) above the center of the court for men's
competition, and 2.24 m (7 ft 4 1/8 in) for women's competition, varied for
veterans and junior competitions
.
.
A line 3 m (9.84 ft) from and parallel to the net is
considered the "attack line". This "3 meter" (or "10
foot") line divides the court into "back row" and "front
row" areas (also back court and front court). These are in turn divided
into 3 areas each: these are numbered as follows, starting from area
"1", which is the position of the serving player:
After a team gains the serve (also known as siding out), its
members must rotate in a clockwise direction, with the player previously in
area "2" moving to area "1" and so on, with the player from
area "1" moving to area "6".
The team courts are surrounded by an area called the free
zone which is a minimum of 3 meters wide and which the players may enter and
play within after the service of the ball.[13] All lines denoting the
boundaries of the team court and the attack zone are drawn or painted within
the dimensions of the area and are therefore a part of the court or zone. If a
ball comes in contact with the line, the ball is considered to be
"in". An antenna is placed on each side of the net perpendicular to
the sideline and is a vertical extension of the side boundary of the court. A
ball passing over the net must pass completely between the antennae (or their
theoretical extensions to the ceiling) without contacting them.
The ball
Main article: Volleyball (ball)
FIVB regulations state that the ball must be spherical, made
of leather or synthetic leather, have a circumference of 65–67 cm, a weight of
260–280 g and an inside pressure of 0.30–0.325 kg/cm2.[14] Other governing
bodies have similar regulations.
Game play
Buddhist monks play volleyball in the Himalayan state of
Sikkim, India.
Each team consists of six players. To get play started, a
team is chosen to serve by coin toss. A player from the serving team throws the
ball into the air and attempts to hit the ball so it passes over the net on a
course such that it will land in the opposing team's court (the serve). The
opposing team must use a combination of no more than three contacts with the
volleyball to return the ball to the opponent's side of the net. These contacts
usually consist first of the bump or pass so that the ball's trajectory is
aimed towards the player designated as the setter; second of the set (usually
an over-hand pass using wrists to push finger-tips at the ball) by the setter
so that the ball's trajectory is aimed towards a spot where one of the players
designated as an attacker can hit it, and third by the attacker who spikes
(jumping, raising one arm above the head and hitting the ball so it will move
quickly down to the ground on the opponent's court) to return the ball over the
net. The team with possession of the ball that is trying to attack the ball as
described is said to be on offense.
The team on defense attempts to prevent the attacker from
directing the ball into their court: players at the net jump and reach above
the top (and if possible, across the plane) of the net to block the attacked
ball. If the ball is hit around, above, or through the block, the defensive
players arranged in the rest of the court attempt to control the ball with a
dig (usually a fore-arm pass of a hard-driven ball). After a successful dig,
the team transitions to offense.
The game continues in this manner, rallying back and forth,
until the ball touches the court within the boundaries or until an error is
made. The most frequent errors that are made are either to fail to return the
ball over the net within the allowed three touches, or to cause the ball to land
outside the court. A ball is "in" if any part of it touches a
sideline or end-line, and a strong spike may compress the ball enough when it
lands that a ball which at first appears to be going out may actually be in.
Players may travel well outside the court to play a ball that has gone over a
sideline or end-line in the air.
Other common errors include a player touching the ball twice
in succession, a player "catching" the ball, a player touching the
net while attempting to play the ball, or a player penetrating under the net
into the opponent's court. There are a large number of other errors specified
in the rules, although most of them are infrequent occurrences. These errors
include back-row or libero players spiking the ball or blocking (back-row players
may spike the ball if they jump from behind the attack line), players not being
in the correct position when the ball is served, attacking the serve in the
front court and above the height of the net, using another player as a source
of support to reach the ball, stepping over the back boundary line when
serving, taking more than 8 seconds to serve,[15] or playing the ball when it
is above the opponent's court.
Scoring
When the ball contacts the floor within the court boundaries
or an error is made, the team that did not make the error is awarded a point,
whether they served the ball or not. If the ball hits the line, the ball is
counted as in. The team that won the point serves for the next point. If the
team that won the point served in the previous point, the same player serves
again. If the team that won the point did not serve the previous point, the
players of the team rotate their position on the court in a clockwise manner.
The game continues, with the first team to score 25 points by a two-point
margin is awarded the set. Matches are best-of-five sets and the fifth set, if
necessary, is usually played to 15 points. (Scoring differs between leagues,
tournaments, and levels; high schools sometimes play best-of-three to 25; in
the NCAA games are played best-of-five to 25 as of the 2008 season.)[16]
Before 1999, points could be scored only when a team had the
serve (side-out scoring) and all sets went up to only 15 points. The FIVB
changed the rules in 1999 (with the changes being compulsory in 2000) to use
the current scoring system (formerly known as rally point system), primarily to
make the length of the match more predictable and to make the game more
spectator- and television-friendly.
Libero
In 1998 the libero player was introduced internationally.[17]
The libero is a player specialized in defensive skills: the libero must wear a
contrasting jersey color from his or her teammates and cannot block or attack
the ball when it is entirely above net height. When the ball is not in play,
the libero can replace any back-row player, without prior notice to the
officials. This replacement does not count against the substitution limit each
team is allowed per set, although the libero may be replaced only by the player
whom he or she replaced.
The libero may function as a setter only under certain
restrictions. If she/he makes an overhand set, she/he must be standing behind
(and not stepping on) the 3-meter line; otherwise, the ball cannot be attacked
above the net in front of the 3-meter line. An underhand pass is allowed from
any part of the court.
The libero is, generally, the most skilled defensive player
on the team. There is also a libero tracking sheet, where the referees or
officiating team must keep track of whom the libero subs in and out for. There
may only be one libero per set (game), although there may be a different libero
in the beginning of any new set (game).
Furthermore, a libero is not allowed to serve, according to
international rules, with the exception of the NCAA women's volleyball games,
where a 2004 rule change allows the libero to serve, but only in a specific
rotation. That is, the libero can only serve for one person, not for all of the
people for whom he or she goes in. That rule change was also applied to high
school and junior high play soon after.
Recent rule changes
Other rule changes enacted in 2000 include allowing serves
in which the ball touches the net, as long as it goes over the net into the
opponents' court. Also, the service area was expanded to allow players to serve
from anywhere behind the end line but still within the theoretical extension of
the sidelines. Other changes were made to lighten up calls on faults for
carries and double-touches, such as allowing multiple contacts by a single
player ("double-hits") on a team's first contact provided that they
are a part of a single play on the ball.
In 2008, the NCAA changed the minimum number of points
needed to win any of the first four sets from 30 to 25 for women's volleyball
(men's volleyball remained at 30.) If a fifth (deciding) set is reached, the
minimum required score remains at 15. In addition, the word "game" is
now referred to as "set".[16]
Changes in rules have been studied and announced by FIVB in
recent years, and they have released the updated rules in 2009.[18]
Skills
Competitive teams master six basic skills: serve, pass, set,
attack, block and dig. Each of these skills comprises a number of specific
techniques that have been introduced over the years and are now considered
standard practice in high-level volleyball.
Serve
Setting up for an
overhand serve.
A player making a
jump serve.
A player stands behind the inline and serves the ball, in an
attempt to drive it into the opponent's court. His or her main objective is to
make it land inside the court; it is also desirable to set the ball's
direction, speed and acceleration so that it becomes difficult for the receiver
to handle it properly. A serve is called an "ace" when the ball lands
directly onto the court or travels outside the court after being touched by an
opponent.
In contemporary volleyball, many types of serves are
employed:
Underhand: a serve in which the player strikes the ball
below the waist instead of tossing it up and striking it with an overhand
throwing motion. Underhand serves are considered very easy to receive and are
rarely employed in high-level competitions.
Sky ball serve: a specific type of underhand serve
occasionally used in beach volleyball, where the ball is hit so high it comes
down almost in a straight line. This serve was invented and employed almost
exclusively by the Brazilian team in the early 1980s and is now considered
outdated. In Brazil, this serve is called Jornada nas Estrelas (Star Trek).
Topspin: an overhand serve where the player tosses the ball
high and hits it with a wrist span, giving it topspin which causes it to drop
faster than it would otherwise and helps maintain a straight flight path.
Tnpspin serves are generally hit hard and aimed at a specific returner or part
of the court. Standing topspin serves are rarely used above the high school
level of play.
Float: an overhand serve where the ball is hit with no spin
so that its path becomes unpredictable, akin to a knuckleball in baseball.
Jump serve: an overhand serve where the ball is first tossed
high in the air, then the player makes a timed approach and jumps to make
contact with the ball, hitting it with much pace and topspin. This is the most
popular serve amongst college and professional teams.
Jump float: an overhand serve where the ball is tossed high
enough that the player may jump before hitting it similarly to a standing float
serve. The ball is tossed lower than a topspin jump serve, but contact is still
made while in the air. This serve is becoming more popular amongst college and
professional players because it has a certain unpredictability in its flight
pattern.
Pass
A woman making a
forearm pass or bump.
Also called reception, the pass is the attempt by a team to
properly handle the opponent's serve, or any form of attack. Proper handling
includes not only preventing the ball from touching the court, but also making
it reach the position where the setter is standing quickly and precisely.
The skill of passing involves fundamentally two specific
techniques: underarm pass, or bump, where the ball touches the inside part of
the joined forearms or platform, at waist line; and overhand pass, where it is
handled with the fingertips, like a set, above the head. Either are acceptable
in professional and beach volleyball, however there are much tighter regulations
on the overhand pass in beach volleyball.
Set
Jump set
The set is usually the second contact that a team makes with
the ball. The main goal of setting is to put the ball in the air in such a way
that it can be driven by an attack into the opponent's court. The setter
coordinates the offensive movements of a team, and is the player who ultimately
decides which player will actually attack the ball.
As with passing, one may distinguish between an overhand and
a bump set. Since the former allows for more control over the speed and
direction of the ball, the bump is used only when the ball is so low it cannot
be properly handled with fingertips, or in beach volleyball where rules
regulating overhand setting are more stringent. In the case of a set, one also
speaks of a front or back set, meaning whether the ball is passed in the
direction the setter is facing or behind the setter. There is also a jump set
that is used when the ball is too close to the net. In this case the setter
usually jumps off his or her right foot straight up to avoid going into the
net. The setter usually stands about ⅔ of the way from the left to the right of
the net and faces the left (the larger portion of net that he or she can see).
Sometimes a setter refrains from raising the ball for a
teammate to perform an attack and tries to play it directly onto the opponent's
court. This movement is called a "dump".[19] This can only be performed
when the setter is in the front row, otherwise it constitutes an illegal back
court attack. The most common dumps are to 'throw' the ball behind the setter
or in front of the setter to zones 2 and 4. More experienced setters toss the
ball into the deep corners or spike the ball on the second hit.

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